Documentation: Collabataire is an iteration on the simple card game of Solitaire with four players. The only necessary material is a deck of playing cards.
Rules: 1. Give each player three stack of cards - the first: one card face up - the second: one card face down and one card face up - the third: two cards face down and one card face up 2. Pull the first three cards from the deck and only the last one pulled may be used by a player 3. The first player may move any cards face up from their own deck onto others' or begin setting cards starting with the ace (as in Solitaire) 4. Players continue in a clockwise circle until the four decks of suits have been completed 5. Players may not take cards from another players decks
Iterations: Our first step was to go throughout all of the simple card game we had turned into collaborative game and after having played each game, we finally decided to settle on Solitaire. The games of Crazy 8s and Rummy weren't working well with a collaborative setting because each player would complete the objective at their own speed and then have to wait for the other players to finish their hand. It wasn't very collaborative at all seeing as how there was no conversation during the courses of the games. We first tried play a standard game of Solitaire, but had four players, with their own hand from the remaining deck, working to complete the four suits. This game went by too quickly and had little to no collaboration between players. We then decided to have each player have there own little set of Solitaire to work with to create a player's hand, however they had to communicate with other players so that the entire deck could eventually come together as the four suits. This play test when a lot smoother than the last in that players were helping each other out and constantly checking in with each other to see what cards they could play on concerning other decks and hands.
Reflection: This was definitely an interesting way of creating a game. Cards games are usually created as a competition, so trying to turn it around and have players work together was quite complicated. In the end we had to start with a game that had no competition what so ever to ensure that there was truly collaboration and not some made up version where there was still an underlying hint of competition. It was a lot of fun to design and I think I'll be taking away a few ideas from this experience into my later game designs. It was great to play through other games to figure out which mechanics we liked and which ones we didn't like. I think it would benefit me a lot throughout the course of my career to work more in the planning stage and play through different mechanics to see what would work best for me and the story I am trying to convey through my game.